Our feet are firmly back in the water!

($10 for single day)
a bargain at twice the price!

Tournament Director
  • Manus Hand
  • Support Staff / Standby Players: Phil Brown, Kevin Hatch, Justin Hild, Mike Mitchell.
Players (Current Count Confirmed: 41)
  • Traveling:
    • Confirmed (18):
      Alex Amann (California), Doc Binder (Florida), Alisha Cardin (Virginia), Orrin Cardin (Virginia), Matt Chisholm (New Mexico), Katie Gray (New Mexico), Cameron Higbe (Missouri), David Hood (North Carolina), Patrick Jacobson (California), Ben Kellman (Michigan), Karthik Konath (California), Randy Lawrence-Hurt (North Carolina), Dave Maletsky (Massachusetts), Jason Mastbaum (California), Craig Mayr (Montana), Zachary Moore (Minnesota), Ed Sullivan (Texas), Keith Worstell (North Carolina).
    • Confirmed (23):
      Bob Andrew, G. Paul Bailey, Derek Bassett, Liam Bennett, Troy Bettinger, Mitchell Blaylock, Clark Brace, Eber Condrell, Jason Eide, Chris Hiles, Eliot Howell, Dawson Kern, Jim Larsen, Joel Lorentz, Gabe Racz, JR Ralls, Pierce Thompson, Gary Thorne, Cameron Wagner, Emmett Wainwright, Russell Weisfield, Spencer Wells, Caleb Wohn.

Playing Site
University of Colorado Boulder
Williams Village Center
500 30th Street
Boulder, Colorado
[Google Maps]

Parking — Nearby

Do not park in shopping center to west
unless you are staying at the Broker hotel there.
There is free parking in neighborhood northeast
of 30th and Baseline.
Two hour limit city street parking is marked in blue.

Parking — Close-In (CU Paid Lot)

Lot 614 next to the play venue is
$2 per hour Sat 7am-7pm,
$1 per hour Sat 7pm through all of Sunday.
There is a pay kiosk at the lot,
or you can pay via Parkmobile app.

  • More Site Details and Events:
    • Food and Drink:
      • Condrell Cookout: Between rounds on Saturday, the ARMADA's very own Eber Condrell will be grilling up burgers, brats, and dogs on an outdoor grill at the venue's patio.
      • The C4C Dining Hall on campus will be open and serving.
      • Snacks and Drinks: The ARMADA will provide some snacks, soft drinks, coffee, etc.
      • No Alcohol is Permitted at the Playing Venue: Blame the University of Colorado and the until-now ignorance of your tournament organizers.
    • Silent Auction: Many games (provided by Renegade Game Studios and others) will be offered for silent auction.
    • Board Raffle: (if sufficient refundable tickets are sold at $20 apiece)
      • First drawn ticket (grand prize): One of the ARMADA's Big Wooden Boards!
      • Second (third, ...) drawn tickets: Editions of Diplomacy, supplied by Renegade Games Studios!
    • Open Board Gaming: Plenty of table space is available for open gaming between rounds; many games and jigsaw puzzles provided.
  • Courtyard by Marriott Boulder Broomfield
    • 948 W Dillon Rd, Louisville, CO 80027 [Google Maps]
    • 10 minute drive from the playing venue
    • Transportation: ARMADA members can provide rides to and from the group hotel and the Regatta venue in the morning and evening.
  • Many Other Options Nearby, Including But Not Limited To:
  • Airport player-pickup/drop-off by an ARMADA member (ask us; we can help!)
  • Public Transportation
    • RTD SkyRide (Route AB1) from Denver International Airport (1 hour ride); check this Webpage for departure location and schedule. Depart bus at Broadway & Baseline Rd. stop in Boulder. Either pick up the 225 Bound bus there, which will get you to Baseline & 30th, or walk about 0.7 miles east to the venue.

Thursday, July 18
  • 7:00 PM: Brewery Tour! Contact Gabe Racz at gabe@racz.org or Manus Hand to attend! Visit six or more breweries in East Boulder County, and "sample" countless beers! At altitude!
Friday, July 19
  • 7:00 PM: Welcome Dinner at DJ's Watering Hole — be sure to RSVP in time to ensure a seat!
Saturday, July 20
  • 8:00 AM: First round registration begins; seedings posted and announced at 8:45
  • 9:00 AM: First round play begins
    • To accommodate coverage by the Diplomacy Broadcast Network (DBN), every game of the tournament will be recorded using backstabbr.
  • Afternoon: Condrell Cookout. Burgers, brats, and dogs! Come and get it!
  • 3:30 PM: Saturday Speaking Stabber Series: "Is There A Right Way To Play?" presented by David Hood, Esq.
  • 4:00 PM: Second round registration begins; seedings posted and announced at 4:45
  • 5:00 PM: Second round games begins
Sunday, July 21
  • 8:00 AM: Third round registration begins; seedings posted and announced at 8:45
  • 9:00 AM: Third round play begins
  • 11:00 AM-1:00 PM: Silent Auction tables close; winning bidders collect purchases
  • 1:45 PM: Board Raffle winners drawn and announced
  • 2:00 PM: Awards ceremony
    • Regatta Champion, 2nd Place, and 3rd Place
    • Best Performance as Each Power
    • Other Awards (Best Stab and a few surprises)

Game Seeding
Seeding will be done by computer, finding the best-fit with the following parameters, in decreasing order of importance:
  • Seeding will attempt to ensure that each players should play only one game as any power in each of the following power-groups:
    • Austria, Italy
    • England, France, Germany
    • Russia, Turkey
  • Seeding will attempt to ensure that each player will play against as many different players as possible.
  • In round 1, games will be seeded to maximally ensure that traveling players compete against local players (rather than against fellow travelers) as much as possible.
  • In rounds 2 and 3, seeding will take into account the to-date tournament score of each player, and will prefer the calling of games involving players who have similar tournament scores.
Game Scoring ("Duct Tape", as described and defended by Eber Condrell in DW #161)
  • For a solo victor (including by concession): 50 pts
  • For each participant in a draw: 5 pts. (change from last year's 10 pts)
  • For the single drawing player (if any) owning more supply centers than any other: 5 pts.
  • For each supply center owned at the end of a drawn game: 1 pt.
  • A solo victor will receive 89 points (50 for winning, 5 for topping, 1 for each of 34 centers).
  • A player participating in a two-way draw will receive 22 points (5 for drawing, 1 for each of 17 centers).
  • A player owning 17 centers in a larger draw will receive 27 points (5 for drawing, 5 for topping, 1 for each of 17 centers).
  • A player owning 3 centers in a draw will receive 8 points (5 for drawing, 1 for each center).
  • An eliminated player, or a player surviving to see a solo victory by another player, receives 0 points.
For tie-breaking purposes only, the number of game-years played will be factored in, with fewer years-played being adjudged better in the case of a solo or draw result, and with more years of play being adjudged better in the case of a loss or elimination.

Tournament Scoring
  • A player's tournament score is the sum of the scores achieved in all three rounds of play, counting a score of 0 for any round not played. Players who play only a single round will not be ranked but will be eligible for Best Performance and other awards.
  • Ties for any awarded prize (1st, 2nd, etc.) will be broken based on years-played (see above), then by highest game score, then by second-highest game score, then by highest score in any game played by all players involved in the tie, and finally by highest power-difficulty, considering the powers played, with France=2, Turkey=3, England=5, Russia=7, Italy=11, Germany=13, Austria=17.
  • Should any tie remain unbreakable, the prize (or first choice of prize, if multiple are to be awarded) shall go to the player who travelled furthest to participate in the event.
  • Ties for other rankings and prizes will not be broken.
NADF Wild Wild West Circuit (Buz Cup) Scoring
  • All ranked players (players completing two rounds) will receive points toward the 2024 Buz Cup.
Timing and Deadlines
  • A Central Clock will be projected throughout the tournament. All games are asked to adhere to the Central Clock or to play faster. The Central Clock will follow this schedule:
    • Spring Movement Negotiations: 15 minutes in 1901, 12 minutes in 1902 and 1903, 10 minutes thereafter
    • Spring Movement Order Submission and Adjudication: 3 minutes
    • Spring Retreats (not included in 1901 but showing and timed in all later years): 2 minutes
    • Fall Movement Negotiations: same timing as Spring
    • Fall Movement Order Submission and Adjudication: 3 minutes
    • Fall Retreats and Winter Adjustments: 3 minutes
  • A game may choose to choose its own timing and run its own independent clock. Again, games are asked to follow or better the pace of the Central Clock.
  • Any player who feels that a game is running too far behind the Central Clock is encouraged to consider requesting that the Tournament Director enforce the "Delay of Game" penalty detailed below.
Draw and Concession Rules
  • All draws must include all survivors (votes may only be called for draws including all players owning 1+ supply center).
  • Votes to concede to a single player may be called.
  • Only one draw vote (and/or one concession vote) may be called for in any single game-season.
  • A Tournament Director must be called to officiate each draw/concession vote.
  • A forced draw will be declared in any game that reaches the end of game-year 1918, and in any game during Round One or Round Three that does not complete by a time-of-day that will be secretly determined and left unannounced by the Tournament Director. Any such game shall be drawn as of the end of the most recent game-year for which all players' Fall orders had been submitted (even if not adjudicated yet).
Replacement and Double-Duty Players
  • If a player must leave a game before its conclusion, the player must be replaced, unless owning only a single supply center, which entitles the player to declare any owned unit to be in civil disorder for the remainder of the game. The departed player will be considered to vote to AGREE to any proposal that the power is eligible to vote on after leaving the game. Should such a player become eligible to build, the build shall be considered WAIVEd.
  • If a power that is replaced is eliminated or loses to a solo victor, the game score will be awarded to the original player. However, if such a power wins or shares in a draw, the game score will be awarded to the replacement player.
  • If a person plays two games in the same round, the player's score for the round shall be the greater of the two scores that the player may have achieved.

ARMADA House Rules
  • Invalid Orders
    • Any order that is illegible, incomprehensible, illegal, impossible, or in conflict with another submitted order is considered invalid. A Tournament Director may, but need not, be called upon to assist players in determining if an order is invalid.
    • An invalid or unsubmitted movement phase or retreat phase order shall be deemed to be a valid HOLD or DISBAND order for the specified unit. If the unit in such an order is non-existent or illegible, the invalid order is simply ignored.
    • An invalid BUILD order shall be considered to be a valid order to WAIVE a build.
    • An invalid REMOVE order shall be ignored.
  • Surplus and Deficient Adjustment Phase Orders
    • If a player submits more valid BUILD or REMOVE orders than the player is eligible or required to issue, the surplus orders (those lowest/last in written order, or chosen by a Tournament Director if this is not clear) shall be ignored.
    • If a player submits fewer valid BUILD orders than the player is eligible to issue, the unsubmitted builds shall be declared to be WAIVEd.
    • If a player submits fewer valid REMOVE orders than are required, a Tournament Director shall be called to decide the remaining unit(s) to be removed by the power, with no appeal allowed. [Note that any REMOVE orders that are issued by a Tournament Director need not follow any particular written rule for Civil Disorder removals.]
  • Multi-Coast Moves, Supports, and Builds
    • An order for a fleet to move from the Mid-Atlantic Ocean or Portugal to Spain or from Constantinople to Bulgaria and that fails to specify a destination coast is invalid, and thus becomes a valid HOLD order.
    • An order for a fleet to deliver support across any of these same boundaries and that specifies any coast (whether correct or incorrect) as the location or destination of the supported unit is valid; such an order is treated as if the coast specification had been omitted.
    • A Russian order to BUILD a fleet in St Petersburg, and that does not specify the coast on which the fleet is to be built is invalid, and therefore becomes a WAIVEd build. Such an order also conflicts with (and thus also invalidates) any other submitted order to build a fleet on a specific coast of St Petersburg.
  • Convoy Paths and Handling Pandin's Paradox
    • Specification of the convoy path in an army's convoy order is encouraged at all times (ex.: A Bul–BLA–Sev) but is not mandated.
    • If an army can make its ordered move without being convoyed, and if no convoy path (or "by convoy") is written in the order, then the army move is by land, and any corresponding convoy order issued to any fleet is declared to be void.
    • However, if an army can only be convoyed to reach its ordered destination, and if no convoy path is specified in its order, then if any one or more convoying path that could be used consists entirely of fleets that were not dislodged, the convoy is successful and is not considered disrupted.
    • A convoyed army does not cut support given to an attack against one of the fleets along its convoy path.
  • Proxies
    • Proxy orders — specifying that some other, foreign, power is entitled to issue the order to be followed by any specified unit — are invalid. Play The Game yourself.
Regatta Penalties
  • Delay Of Game
    • If two or more players agree that another player in their game should be cautioned or penalized for excessive tardiness in submission of orders, they shall summon a Tournament Director, and the derelict player shall first be cautioned, and given one minute to submit the late orders, after which the orders shall be declared too late for submission. If only a single player wishes to call for a Delay of Game caution or penalty, the Tournament Director shall allow the tardy player(s) three minutes for order submission before imposing the penalty.
    • At this point, and/or immediately on any subsequent such complaints during the game, the player's orders shall be considered unsubmitted, and subject to the House Rules regarding invalid and unsubmitted orders.
  • Personal Foul
    • If two or more players (whether participants in the offending player's game or not) agree that any player is behaving inappropriately, they shall summon a Tournament Director, and if the Tournament Director also agrees, the offending player will be cautioned or ejected.
    • On the initial complaint against a player, the player shall be cautioned (unless the offense is deemed severe by the Tournament Director, in which case the offending player shall be ejected from the tournament with no appeal), and the Tournament Director will then determine if the inappropriate behavior has ceased.
    • If the inappropriate behavior continues after the caution, or (if it does not) immediately on any subsequent complaint lodged against a player who has been previously cautioned — even if the complaint is made in a later game —, the player shall be ejected from the tournament, with no appeal allowed.
    • The behavior of any ejected player will be reported by the ARMADA to the North American Diplomacy Federation for its consideration of any further disciplinary action.

  • Because it was so great last time!

  • And because we're on a roll!!

  • And so that we can...

    ...Stab you soon!