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Our feet are firmly back in the water!

ENTRY FEE: $20
($10 for single day)
a bargain at twice the price!
REGISTER BY CLICKING HERE! DO IT!



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Tournament Director
  • Manus Hand
Players (Current Count Confirmed: 29)
  • Traveling:
    • Confirmed (17):
      Doc Binder (Florida), Edi Birsan (California), Alisha Cardin (Virginia), Orrin Cardin (Virginia), Sebastian Cardin (Parts Unknown), Katie Gray (New Mexico), Cameron Higbe (Missouri), David Hood (North Carolina), Karthik Konath (California), Randy Lawrence-Hurt (North Carolina), Dave Maletsky (Massachusetts), Jason Mastbaum (California), Craig Mayr (Montana), Zachary Moore (Minnesota), Tim Richardson (Virginia), Ed Sullivan (Texas), Keith Worstell (North Carolina).
    • Hopeful:
      Chris Barfield (North Carolina), Chris Brand (British Columbia), Mike Hall (Ontario), Ben Kellman (Michigan), Mike McMillie (Arizona), Dariusz Murakowski (Pennsylvania), John Rose (Washington), Andrea Scully (California), Dave Scully (California), Kate Sullivan (Texas), Liam Stokes (British Columbia), Joseph Wheeler (North Carolina).
    • Yet To Be Heard From: Everyone Else.
  • ARMADA:
    • Confirmed (12):
      Bob Andrew, G. Paul Bailey, Derek Bassett, Mitchell Blaylock, Eber Condrell, Eliot Howell, Jim Larsen, Brian Long, Gabe Racz, Cameron Wagner, Emmett Wainwright, Russell Weisfield, Caleb Wohn.
    • Yet To Be Heard From: Everyone Else.


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Playing Site
University of Colorado Boulder
Williams Village Center
500 30th Street
Boulder, Colorado
[Google Maps]
  • More Site Details and Events:
    • Food and Drink:
      • Condrell Cookout: Between rounds on Saturday, the ARMADA's very own Eber Condrell will be grilling up burgers, brats, and dogs on an outdoor grill at the venue's patio.
      • Onsite Cafe & Convenience Store!
      • Williams Village Dining Hall: open for buffet-style breakfast (hours TBD; price around $12)
      • Snacks and Drinks: The ARMADA will provide some snacks, soft drinks, coffee, etc.
    • Silent Auction: Many games (provided by Renegade Game Studios and others) will be offered for silent auction.
    • Board Raffle: (if sufficient refundable tickets are sold at $20 apiece)
      • First drawn ticket (grand prize): One of the ARMADA's Big Wooden Boards!
      • Second (third, ...) drawn tickets: Editions of Diplomacy, supplied by Renegade Games Studios!
    • Open Board Gaming: Plenty of table space is available for open gaming between rounds; many games and jigsaw puzzles provided.
Lodging
  • Regatta Room Block at Courtyard by Marriott Boulder Broomfield
    • 948 W Dillon Rd, Louisville, CO 80027 [Google Maps]
    • 10 minute drive from the playing venue
    • Link To Reservation With Block Pricing ($169/night) [Click Here]
    • Breakfast: Not included, but the playing venue dining hall will be open for buffet-style breakfast each morning for about $12.00.
    • Transportation: ARMADA members can provide rides to and from the group hotel and the Regatta venue in the morning and evening.
  • Many Other Options Nearby, Including But Not Limited To:
Transportation
  • Airport player-pickup/drop-off by an ARMADA member (ask us; we can help!)
  • Public Transportation
    • RTD SkyRide (Route AB1) from Denver International Airport (1 hour ride); picks up every 10 minutes from Terminal Level 5, island 5, outside doors 505-507 (east side) and 510-512 (west side). Depart bus at Broadway & Baseline Rd. stop in Boulder. Either pick up the 225 Bound bus there, which will get you to Baseline & 30th, or walk about 0.7 miles east to the venue.


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Thursday, July 18
  • 7:00 PM: Brewery Tour! Contact Gabe Racz at gabe@racz.org or Manus Hand to attend! Visit six or more breweries in East Boulder County, and "sample" countless beers! At altitude!
Friday, July 19
  • 7:00 PM: Welcome Dinner at DJ's Watering Hole — be sure to RSVP in time to ensure a seat!
Saturday, July 20
  • 8:00 AM: First round registration begins; seedings posted and announced at 8:45
  • 9:00 AM: First round play begins
    • To accommodate coverage by the Diplomacy Broadcast Network (DBN), every game of the tournament will be recorded using backstabbr.
  • Afternoon: Condrell Cookout. Burgers, brats, and dogs! Come and get it!
  • 3:30 PM: Lecture: "Is There A Right Way To Play?" given by David Hood, Esq.
  • 4:00 PM: Second round registration begins; seedings posted and announced at 4:45
  • 5:00 PM: Second round games begins
Sunday, July 21
  • 8:00 AM: Third round registration begins; seedings posted and announced at 8:45
  • 9:00 AM: Third round play begins
  • 11:00 AM-1:00 PM: Silent Auction tables close; winning bidders collect purchases
  • 1:45 PM: Board Raffle winners drawn and announced
  • 2:00 PM: Awards ceremony
    • Regatta Champion, 2nd Place, and 3rd Place
    • Best Performance as Each Power
    • Other Awards (Best Stab and a few surprises)


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Game Scoring ("Duct Tape", as described and defended by Eber Condrell in DW #161)
  • For a solo victor (including by concession): 100 pts
  • For each participant in a draw: 5 pts. (change from last year's 10 pts)
  • For the single drawing player (if any) owning more supply centers than any other: 5 pts.
  • For each supply center owned at the end of a drawn game: 1 pt.
EXAMPLES:
  • A solo victor will receive 44 points.
  • A player participating in a two-way draw will receive 22 points.
  • A player owning 17 centers in a larger draw will receive 27 points.
  • A player owning 3 centers in a draw will receive 8 points.
  • An eliminated player, or a player surviving to see a solo victory by another player, receives 0 points.
For tie-breaking purposes only, the number of game-years played will be factored in, with fewer years-played being adjudged better in the case of a solo or draw result, and with more years of play being adjudged better in the case of a loss or elimination.

Tournament Scoring
  • A player's tournament score is the sum of the scores achieved in all three rounds of play, counting a score of 0 for any round not played.
  • Ties for any awarded prize (1st, 2nd, etc.) will be broken based on years-played (see above), then by highest game score, then by second-highest game score, then by highest score in any game played by all players involved in the tie, and finally by highest power-difficulty, considering the powers played, with France=2, Turkey=3, England=5, Russia=7, Italy=11, Germany=13, Austria=17.
  • Should any tie remain unbreakable, the prize (or first choice of prize, if multiple are to be awarded) shall go to the player who travelled furthest to participate in the event.
  • Ties for other rankings and prizes will not be broken.
NADF Wild Wild West Circuit (Buz Cup) Scoring
  • All players completing two rounds will receive points toward the 2024 Buz Cup.
Timing and Deadlines
  • A Central Clock (15 minutes for movement phases in 1901, 12 minutes thereafter, 3 minutes for Spring retreats, and 5 minutes for Fall retreats and adjustments) will be projected throughout the tournament. All games are expected to adhere to the clock or to play faster.
Draw and Concession Rules
  • All draws must include all survivors (votes may only be called for draws including all players owning 1+ supply center).
  • Votes to concede to a single player may be called.
  • Only one draw vote (and/or one concession vote) may be called for in any single game-season.
  • A Tournament Director must be called to officiate each draw/concession vote.
  • A forced draw will be declared in any game that reaches the end of game-year 1918, and in any game during Round One or Round Three that does not complete by a time-of-day that will be secretly determined and left unannounced by the Tournament Director. Any such game shall be drawn as of the end of the most recent game-year for which all players' Fall orders had been submitted (even if not adjudicated yet).
Replacement and Double-Duty Players
  • If a player must leave a game before its conclusion, the player must be replaced, unless owning only a single supply center, which entitles the player to declare any owned unit to be in civil disorder for the remainder of the game. The departed player will be considered to vote to AGREE to any proposal that the power is eligible to vote on after leaving the game. Should such a player become eligible to build, the build shall be considered WAIVEd.
  • If a power that is replaced is eliminated or loses to a solo victor, the game score will be awarded to the original player. However, if such a power wins or shares in a draw, the game score will be awarded to the replacement player.
  • If a person plays two games in the same round, the player's score for the round shall be the greater of the two scores that the player may have achieved.


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ARMADA House Rules
  • Invalid Orders
    • Any order that is illegible, incomprehensible, illegal, impossible, or in conflict with another submitted order is considered invalid. A Tournament Director may, but need not, be called upon to assist players in determining if an order is invalid.
    • An invalid or unsubmitted movement phase or retreat phase order shall be deemed to be a valid HOLD or DISBAND order for the specified unit. If the unit in such an order is non-existent or illegible, the invalid order is simply ignored.
    • An invalid BUILD order shall be considered to be a valid order to WAIVE a build.
    • An invalid REMOVE order shall be ignored.
  • Surplus and Deficient Adjustment Phase Orders
    • If a player submits more valid BUILD or REMOVE orders than the player is eligible or required to issue, the surplus orders (those lowest/last in written order, or chosen by a Tournament Director if this is not clear) shall be ignored.
    • If a player submits fewer valid BUILD orders than the player is eligible to issue, the unsubmitted builds shall be declared to be WAIVEd.
    • If a player submits fewer valid REMOVE orders than are required, a Tournament Director shall be called to decide the remaining unit(s) to be removed by the power, with no appeal allowed. [Note that any REMOVE orders that are issued by a Tournament Director need not follow any particular written rule for Civil Disorder removals.]
  • Multi-Coast Moves, Supports, and Builds
    • An order for a fleet to move from the Mid-Atlantic Ocean or Portugal to Spain or from Constantinople to Bulgaria and that fails to specify a destination coast is invalid, and thus becomes a valid HOLD order.
    • An order for a fleet to deliver support across any of these same boundaries and that specifies any coast (whether correct or incorrect) as the location or destination of the supported unit is valid; such an order is treated as if the coast specification had been omitted.
    • A Russian order to BUILD a fleet in St Petersburg, and that does not specify the coast on which the fleet is to be built is invalid, and therefore becomes a WAIVEd build. Such an order also conflicts with (and thus also invalidates) any other submitted order to build a fleet on a specific coast of St Petersburg.
  • Convoy Paths and Handling Pandin's Paradox
    • Specification of the convoy path in an army's convoy order is encouraged at all times (ex.: A Bul–BLA–Sev) but is not mandated.
    • If an army can make its ordered move without being convoyed, and if no convoy path (or "by convoy") is written in the order, then the army move is by land, and any corresponding convoy order issued to any fleet is declared to be void.
    • However, if an army can only be convoyed to reach its ordered destination, and if no convoy path is specified in its order, then if any one or more convoying path that could be used consists entirely of fleets that were not dislodged, the convoy is successful and is not considered disrupted.
    • A convoyed army does not cut support given to an attack against one of the fleets along its convoy path.
  • Proxies
    • Proxy orders — specifying that some other, foreign, power is entitled to issue the order to be followed by any specified unit — are invalid. Play The Game yourself.
Regatta Penalties
  • Delay Of Game
    • If two or more players agree that another player in their game should be cautioned or penalized for excessive tardiness in submission of orders, they shall summon a Tournament Director, and the derelict player shall first be cautioned, and given one minute to submit the late orders, after which the orders shall be declared too late for submission. If only a single player wishes to call for a Delay of Game caution or penalty, the Tournament Director shall allow the tardy player(s) three minutes for order submission before imposing the penalty.
    • At this point, and/or immediately on any subsequent such complaints during the game, the player's orders shall be considered unsubmitted, and subject to the House Rules regarding invalid and unsubmitted orders.
  • Personal Foul
    • If two or more players (whether participants in the offending player's game or not) agree that any player is behaving inappropriately, they shall summon a Tournament Director, and if the Tournament Director also agrees, the offending player will be cautioned or ejected.
    • On the initial complaint against a player, the player shall be cautioned (unless the offense is deemed severe by the Tournament Director, in which case the offending player shall be ejected from the tournament with no appeal), and the Tournament Director will then determine if the inappropriate behavior has ceased.
    • If the inappropriate behavior continues after the caution, or (if it does not) immediately on any subsequent complaint lodged against a player who has been previously cautioned — even if the complaint is made in a later game —, the player shall be ejected from the tournament, with no appeal allowed.
    • The behavior of any ejected player will be reported by the ARMADA to the North American Diplomacy Federation for its consideration of any further disciplinary action.


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  • Because it was so great last time!

  • And because we're on a roll!!

  • And so that we can...

    ...Stab you soon!