Regatta III Schedule and Rules

Welcome to the Regatta!

Thank you for coming to the 2002 ARMADA Regatta, warm up event for next year's World Diplomacy Championships (World DipCon XIII), to be hosted here! This tournament was organized by the Association of Rocky Mountain Area Diplomacy Adversaries (ARMADA) and this is the third year of the Regatta.

We are once again proud to have in attendance quite a few of the most recognizable names in the worldwide Diplomacy hobby, drawing players from both coasts of the continent and from overseas!

This handout covers the event schedule and our unique playing system, one that results in many exciting games.


ARMADA Regatta T-shirts and mousepads and videotapes of this year's and the previous years' lectures can be ordered from the tournament director to help defray the cost of the Regatta. Your purchases will be greatly appreciated, and the prices are very reasonable.


Friday 15 February
  • 6:00 P.M. Welcome and registration for all rounds begins.
  • 6:30 P.M. Orientation for new players.
  • 6:45 P.M. Registration for round 1 ends.
  • 7:00 P.M. Round 1.
Saturday 16 February
  • 8:45 A.M. Registration for round 2 ends.
  • 9:00 A.M. Round 2.
  • 3:00 P.M. Lecturers:
    • Edi Birsan
    • Yarden Livnat
  • 4:30 P.M. "State Dinner." (Mass trip to a watering hole.)
  • 6:45 P.M. Registration for round 3 ends.
  • 7:00 P.M. Round 3.
Sunday 17 February
  • 8:45 A.M. Registration for round 4 ends.
  • 9:00 A.M. Round 4.
  • 3:00 P.M. Awards Ceremony.

Regatta Rules

  1. Player Seeding
    The tournament director will assign players to specific tables in each round, and will assign each to a specific power.

  2. Scoring Sheets and Order Forms

  3. Game Format
    Each game will terminate:

  • Version of the Rules
    The 1982 edition of the rules of Diplomacy are the ones in use for this event. The Tournament Director will have a copy of these rules which a player may borrow on request. Convoy paradoxes are resolved using the rule that in an otherwise paradoxical situation, fleets issuing support for or against a convoying fleet cannot have their support cut under any circumstance. This resolves the paradox.

  • Negotiation and Timing
    All games will conduct negotiation simultaneously. The Tournament Director will announce when negotiation is to begin and end for each turn. Players are expected to rigidly obey the call of the Tournament Director. The time allowed before orders for a particular movement phase must be submitted is shown in the following table:
    Spring20 minutes15 minutes10 minutes
    Fall15 minutes10 minutes10 minutes
    Note that the clock is always running! As soon as the twenty minute period leading up to Spring 1901 is called, the time for Fall 1901 begins. Yes, this means that the time you spend adjudicating a movement phase on the board, and submitting and adjudicating any retreats does indeed eat into the time you have before the orders for the next movement phase must be submitted.

  • Retreat and Adjustment Phases
    Negotiation is prohibited during the retreat and adustment phases. During these phases, if a player has orders to submit, he must write his orders down and reveal them simultaneously with any other players, as during movement phases.

    Despite the above rule, during the retreat phase, a player may ask to be told his options for where to retreat. If a player asks for his options, the other players should answer him only by listing the locations to which the unit cannot retreat, and may not make any suggestions about which other option to take. However, it is still considered the individual player's responsibility to know and understand his options. Once a player has submitted his retreat, it may not be changed, even if he was given incorrect information about his options.

    After adjudication of a movement phase, players at each board should immediately submit and adjudicate any retreats and then submit and adjudicate adjustment orders. Remember that the clock for negotiation of the next movement phase has already begun!

    Any unit in retreat which does not receive a retreat order will be disbanded. Any builds for which a player is eligible but for which no order was received will be waived. Failure to issue the required number of remove orders will result in the tournament director removing the additional unit or units completely at random.

  • Late Penalty
    Any units for which orders are not submitted and in the box on the table at the time the deadline is called will see all their units HOLD (with the ability to receive support). Some leniency will exist, allowing players to submit their order sheet up to one minute late before the penalty is applied, but this is guaranteed only once per game per player -- repeat offenders will be tolerated only as determined by the other players in the game -- if any player requests of the tournament director that a player who has been late before not be allowed to submit orders late again, that player will not be allowed to do so, and his units will all HOLD if his orders are not submitted on time.

  • Cross Board Negotiations
    Players are expected to limit game conversation to those players involved in their own games.

  • Order Writing

    Scoring System