DipCon XXXIV
Schedule and Rules
Welcome to the Regatta!
Thank you for coming to the 2001 ARMADA Regatta, host of this year's North
American Diplomacy Championships (DipCon XXXIV)! This tournament was
organized by the Association of Rocky Mountain Area Diplomacy Adversaries
(ARMADA) and this is the second year of the Regatta. Last year's Regatta
was such a success that we were asked to host the North American
Championships, which I bid to do at Worlds in Baltimore and we were
awarded this year's Championship event. It is my hope that the North
American hobby will prove to have made a good choice.
We are proud to have in attendance quite a few of the most recognizable
names in the North American hobby!
This booklet covers the event schedule and our unique playing system, one
that results in many exciting games.
The organizing committee has worked hard to make the Regatta a success, and
they deserve a heap of thanks for their efforts. So if you run into
Dave Scully, Robert Steinke, or Daniel Stamey, smile while you stab them.
I also want to thank all of our volunteers -- from those that are bringing
boards to those that made runs to the airport for our esteemed out-of-town
guests. Enjoy! --Manus
Merchandise!
ARMADA Regatta T-shirts and mousepads and videotapes of last
year's and this year's lectures can be ordered from
the tournament director to help defray the cost of the Regatta. Your
purchases will be greatly appreciated, and the prices are very reasonable.
There is an order form in this booklet.
Schedule
- Friday 16 February
- 6:00 P.M. Welcome and registration for all rounds.
- 6:30 P.M. Orientation for new players.
- 6:45 P.M. Registration for round 1 ends.
- 7:00 P.M. Round 1.
- Saturday 17 February
- 8:45 A.M. Registration for round 2 ends.
- 9:00 A.M. Round 2.
- 3:00 P.M. Lectures:
- "Getting Beyond the Basics" by Chris Martin (1998 World Champion)
- "Misconceptions in Diplomacy" by David Hood (former DipCon Champion)
- 4:30 P.M. State Dinner/DipCon Society Meeting
- 6:45 P.M. Registration for round 3 ends.
- 7:00 P.M. Round 3.
- Sunday 18 February
- 8:45 A.M. Registration for round 4 ends.
- 9:00 A.M. Round 4.
- 3:00 P.M. Awards Ceremony.
Regatta Rules
- Player Seeding
The tournament director will assign players to specific tables in each
round, and will assign each to a specific power.
- Games will be filled on a first-come, first-served basis. If a player
does not register for a round in time to be in a group of seven,
he will not be able to play that round unless he drafts enough players
to fill another table before the round's registration deadline.
- Placement in the first round will be random.
- In subsequent rounds, an attempt will be made to minimize the number
of players who play against opponents they had faced in earlier rounds.
- Each player will play a different power in each round.
- The tournament director will publicly announce
the table and country assignments of all players before each
round. Players are asked to keep noise to a minimum during this
announcement.
- A scoring sheet for the game will be provided to each table.
- Scoring Sheets and Order Booklets
- Each game will be scored individually.
- It shall be the duty of the players at each table to fill out a scoring
sheet for the table and submit it to the
tournament director at the conclusion of the game.
- Before the scoring sheet is submitted, each player must sign the
scoring sheet on the line of the power he played.
- Each player in a game will be given order sheets that are to be used
to issue all his orders in that game. These forms are to be turned in
with the game scoring sheet, so that a complete record of the game can
be archived.
- Game Format
Each game will terminate:
- In a solo victory if any single player:
- controls at least two more centers
than each other individual player, and
- controls at least a
specific number of supply centers (the number required is based on
the game-year and is shown in the table below and on the game scoring
sheet):
Game-Year:
| 1904 | 1905 | 1906 | 1907 | 1908 | 1909 | 1910 | |
Centers to Win:
| 18 | 17 | 16 | 15 | 14 | 13 | 12 | DIAS |
NOTE: Players should be aware that this system does accelerate
the arrival of the end-game
and take away some of the strategy of stalemate lines.
For example, in a normal game, England could set up the Gibraltar
stalemate line and guarantee himself a place in the draw as long as
no one reached 18 centers. Here at the Regatta, however,
an opponent could win with a smaller number of centers, which would
make the English stalemate line useless.
- In a solo victory if all players controlling at least one supply center
vote (unanimously) to concede the game to a specific single
power. Such a vote shall be supervised by the tournament director
(who shall be summoned to the table
by any player), and shall be conducted in secret.
- In a draw shared equally among all players controlling at least
one supply center if all such players vote for such a result. This vote
shall be supervised by the tournament director (who shall be
summoned to the table by any player), and shall be conducted in secret.
- In a draw shared equally among all players controlling at least
one supply center if the game-year 1910 is played to its conclusion
without the game having terminated otherwise.
Negotiation and Timing
Each table is free to determine its own negotiation time and deadlines with
expectation to complete ten years of play in six hours or less. The
Tournament Director and Assistant Tournament Director will monitor game
progress, announce the time of day, and enforce any deadline rules agreed
to by any table.
Cross Board Negotiations
Players are expected to limit game conversation to those players involved
in their own games.
About the Retreat and Adjustment Phases
As per the rules of the game, negotiation is prohibited during the retreat
and adustment phases. During these phases, if a player has orders to submit,
he must write his orders down and reveal them simultaneously with any
other players, as during movement phases.
Despite the above rule, during the retreat phase, a player may ask to
be told his options for where to retreat. If a player asks, other players
may answer by listing the options for retreat, but
may NOT make any suggestions about which option to take. However, it is
still considered the individual player's responsibility to know and
understand his options. Once a player has submitted his retreat, it may
not be changed, even if he was given incorrect information about his
options.
Version of the Rules
The 1976 edition of the rules of Diplomacy are the ones in use
for this event. The Tournament Director will have a copy of these rules
which a player may borrow at their request.
Convoy Paradox
Paradoxes will be resolved using the rule that in an otherwise paradoxical
situation,
fleets issuing support for or against a convoying fleet cannot have their
support cut under any circumstance. This resolves the paradox.
Scoring System
-
The following points will be awarded to each player after each game.
- 121 points to a solo victor
- 88 points to a participant in a two-way draw
- 66 points to a participant in a three-way draw
- 44 points to a participant in a four-way draw
- 33 points to a participant in a five-way draw
- 22 points to a participant in a six-way draw
- 11 points to a participant in a seven-way draw
- -11 points to a player achieving any other result
- For each solo victory or draw result achieved by the player:
- 1 point is subtracted
for each year of game-play in that game.
- For each elimination, loss, or concession to another player:
- 1 point is added for each year
of game-play by the player before
the elimination, loss, or concession.
- Players shall be ranked by total score at the conclusion of the
tournament, with the player's single lowest score from among the four
rounds of play (including the score of -11 given for rounds not played
by the player) not being considered in the total.
Ties will be broken in favor of the player with the highest score obtained
in any game in which the tied players opposed each other. If a tie
remains, the players will be declatred tied.
Prizes
- El Capitán -- 2001 Regatta and North American
Champion. Awarded to the player with the
greatest point total for his or her highest-scoring three rounds
played.
- Second through Seventh Places.
- Best Country Awards.
- Team Championship -- The North American Team Championship will
be awarded to the three-man team (announce your team to the tournament
director at registration) that scores the most points in the two rounds
of individual play wherein no team member was an opponent.
- Mr. Christian Award -- Awarded to the player who performed the
best stab (as selected by the tournament director).
- Other Awards. Yes, there are other awards. No, you won't
find out what they are until Sunday.
Rules of Common Courtesy
Players are asked to bring the expression or commission of any profane,
obscene, offensive, or violent language, gestures, or acts to the the
attention of the tournament director.
Tournament expulsion (after a single warning) is the only penalty
for such behavior.
This rule applies at all times, not just during game play.