ARMADA Year 2000 Regatta
Schedule and Rules
Welcome to the Regatta!
Thank you for coming to the Y2K ARMADA Regatta! This tournament was
organized by the Association of Rocky Mountain Area Diplomacy Adversaries,
and the fact that it is our first tournament may be all too apparent.
With your help and suggestions, however (be sure to fill out the comments
form!), the regatta will assume at least a humble
place among the other regional U.S. Diplomacy tournaments.
To help kick us off properly, we're proud to have in attendance a few of
the more recognizable names of the national hobby: Larry Peery, Edi
Birsan, and Chris Martin! In fact, we've even convinced them to say a
few words, and we hope you can make it to the scheduled lectures on
Saturday afternoon.
Take a look at the rules -- we're using a unique playing system, one
that should result in some exciting games. Remember, to qualify for
most of the prizes, you'll need to participate in at least three of the
four rounds of play.
In addition to crowning the Rocky Mountain Champion, we will be
awarding a bunch of other prizes on Sunday afternoon
(and not all of them will go to the winners!). Best of all, we'll
be having a lot of fun all weekend.
The organizing committee has worked hard to make the
regatta a success, and they deserve a heap of thanks for their efforts.
So if you run into Sean Roberts, Dave Scully, or Robert Steinke, smile
while you stab them. For all their work, though, the success of the
regatta is now out of their hands and in yours. Enjoy!
Merchandise!
ARMADA and ARMADA Regatta T-shirts and mousepads can be ordered from
the tournament director to help defray the cost of the regatta. Your
purchases will be greatly appreciated, and the prices are very reasonable.
Schedule
- Friday 11 February
- 6:00 P.M. Welcome and registration for all rounds.
- 6:30 P.M. Orientation for new players.
- 6:45 P.M. Registration for round 1 ends.
- 7:00 P.M. Round 1.
- Saturday 12 February
- 7:45 A.M. Registration for round 2 ends.
- 8:00 A.M. Round 2
- 12:00 Noon until 4:00 P.M. Social time/organized luncheon
(some round 2 games may still continue until 2 P.M.,
at which time those players join the fun)
- 4:00 P.M. Lectures:
- "Conventional Wisdom" by Chris Martin (1998 World Champion)
- "Escalation Diplomacy and Unconventional Wisdom" by Edi Birsan
- 6:45 P.M. Registration for round 3 ends.
- 7:00 P.M. Round 3.
- Sunday 13 February
- 7:45 A.M. Registration for round 4 ends.
- 8:00 A.M. Round 4.
- 2:00 P.M. Awards Ceremony.
Regatta Rules
- Player Seeding
The tournament director will assign players to specific tables in each
round, and will assign each to a specific power.
- Games will be filled on a first-come, first-served basis. If a player
does not register for a round in time to be in a group of seven,
he will not be able to play that round unless he drafts enough players
to fill another table before the round's registration deadline.
- Placement in the first round will be random.
- In subsequent rounds, an attempt will be made to minimize the number
of players who play against opponents they had faced in earlier rounds.
- Each player will play a different power in each round.
- The tournament director will publicly announce
the table and country assignments of all players before each
round. Players are asked to keep noise to a minimum during this
announcement.
- A scoring sheet for the game will be provided to each table.
- Game Format
Each game will terminate:
- In a solo victory if any single player:
- controls more centers
than each other individual player,
- controls more supply centers than he or she had owned at the
conclusion of the previous game-year, and
- controls at least a
specific number of supply centers (the number required is based on
the game-year and is shown in the table below and on the game scoring
sheet):
Game-Year:
| 1904 | 1905 | 1906 | 1907 | 1908 | 1909 | 1910 | 1911 | 1912 | 1913 | 1914 |
Centers to Win:
| 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | DIAS |
NOTE: Players should be aware that this system does accelerate
the arrival of the end-game
and take away some of the strategy of stalemate lines.
For example, in a normal game, England could set up the Gibraltar
stalemate line and guarantee himself a place in the draw as long as
no one reached 18 centers. Here at the regatta, however,
an opponent could win with a smaller number of centers, which would
make the English stalemate line useless.
- In a solo victory if all players controlling at least one supply center
vote (unanimously) to concede the game to a specific single
power. Such a vote shall be supervised by the tournament director
(who shall be summoned to the table
by any player), and shall be conducted in secret.
- In a draw shared equally among all players controlling at least
one supply center if all such players vote for such a result. This vote
shall be supervised by the tournament director (who shall be
summoned to the table by any player), and shall be conducted in secret.
- In a draw shared equally among all players controlling at least
one supply center if the game-year 1913 is played to its conclusion
without the game having terminated otherwise.
- In a draw shared equally among all players controlling at least
one supply center if the game is played more than six hours without
having terminated otherwise.
Negotiation and Timing
We're going to be moving pretty quickly! To allow a game to reach
the final scheduled game-year in the six hours allowed for each round,
two full game-years would have to be played in an hour! This will be
difficult at the beginning of the game, but will become easier as
the game goes along. Games are free to lag behind schedule in the
early game, but all games must complete the first eight years of the
game in four hours. In addition to announcing the time each fifteen
minutes and the game-year that
an on-schedule game should be entering at each half-hour interval,
the tournament director will be monitoring the games to ensure that
all games can conclude in the six-hour timeframe.
Scoring Sheets and Order Booklets
Each game will be scored individually.
- It shall be the duty of the players at each table to fill out a scoring
sheet for the table and submit it to the
tournament director at the conclusion of the game.
- Before the scoring sheet is submitted, each player must initial the
line of the scoring sheet that applies to him.
- Each player in a game will be given an order booklet that is to be used
to issue all his orders in that game. These booklets are to be turned in
with the game scoring sheet, so that a complete record of the game can
be archived.
Scoring System