In its first incarnation, the ARMADA used the reducing victory condition system.
If you are interested in this, check out the various tournaments that the group
ran during the years 2000 to 2003.
In 2018, when the ARMADA reconstituted itself after the long hiatus, a new scoring and
rating system was adopted. This is used in all ARMADA group games and in all tournaments
run by the group. Why? Because it's the best.
1. Games and Players
1.1. Rated and Unrated Games
Games played during a tournament are "unrated" games. Unless all players agree to play any other
game as an unrated game (which is essentially playing "for fun"), all other games that are played
between members of the ARMADA are "rated" games; the game outcome will affect the players'
rating (all ARMADA members initially hold a rating of zero).
1.2. Missing Man Games
Should only six players be available to play, a randomly-selected power will be chosen to be unplayed.
Before each negotiation phase in which the missing power is eligible to participate, one of the other
active players is chosen randomly to issue orders for the unplayed power (the same player will also
issue any retreat and adjustment orders for that power following the movement phase).
Once a power has done so, that power shall not do so again unless and until all other active powers
have done so (at which time all powers again become eligible to be randomly chosen).
For the purposes of rating, this "Seventh Player" is considered to be a member of the ARMADA and shall
ante into the game pot accordingly.
- 2. Game Conclusion Criteria
2.1. Draws Include All Survivors (DIAS)
All games are played until either a true victory is achieved
(by a player owning 18 or more supply centers), or until all players owning one or more supply
centers unanimously agree, by secret ballot, either to concede the game to a single
other such player, or to share a draw (between all such players).
2.2. Time Restricted Games
The only games that are not subject to rule 2.1 are games in the final round of a multi-round tournament.
In such games, the tournament director shall secretly determine a time-of-day or final-game-year
after which any games still being played will be declared to be draws that include all survivors.
2.3. Early Exit Consideration
A player wishing to leave a game early (that is, while still owning one or more supply centers) may do
so after providing the other players with a "Last Will", indicating behavior to order for his unit(s)
in upcoming turns. This document may be as simple or complicated as the player wishes, with conditional
clauses ("if there is a foreign unit in such-and-so location, then..."), etc. Should no provision be made
in the "Last Will", the player's intentions will be taken as pure civil disorder (HOLD in a movement
phase, DISBAND in a retreat phase, WAIVE if allowed a build, remove in an order
determined by the remaining players — or randomly if no agreement can be made — if forced to
remove in an adjustment phase, and a vote to AGREE to any draw or concession proposal).
The writing of such a "Last Will" should be done "on the clock" during a negotiation period unless all players
agree otherwise. The contents of a "Last Will" shall remain concealed from the remaining players until the
orders for the next phase of the game are revealed for adjudication.
3. Game Pot and Ante
- 3.1. Total Pot
The total points awarded to all players in a game is 420. No, this has nothing to do with
Colorado's status regarding cannabis legalization; 420 was chosen because it is the least
common multiple of all numbers from 1 through 7.
- 3.2. Player Ante in Unrated Games
In unrated games, all players ante sixty (60) points into the game's "pot", making up the 420 points
to be awarded.
These 60 points are not taken from a player's own personal rating, and any points awarded
in the game will not be added to the player's rating.
Rather, these points exist only during the game (or tournament) being played; they could be said to be taken
from (and awarded back to) the player's tournament score (contributing additively with point awards
from other games he plays in the tournament, determining his final tournament score).
3.3. Player Ante In Rated Games
In rated games, players contribute antes from their rating to the "pot" according to their current
player rating. The amount each player should contribute as his ante is determined as follows:
- The "ante adjustment" used in the formulae below is one-half pot-worth of points (210).
Each player's ante is:
|(player's rating) + (ante adjustment)
||(sum of all player ratings) + (ante adjustment) × 7
4. Points Awarded
- 4.1. To Losing Players (LPs)
The point award made to a player who is either eliminated or who survives but loses to a sole victor is:
|(the player's elimination order) × (number of game-years he played) + (SCs owned by the player)
[whichever is less]
The elimination order for a "surviving player" (one who is not eliminated but who loses to another player
who either achieves a true victory or had the game conceded to him) is one greater than the number of eliminated players.
Otherwise, a player's elimination order is the order in which he was eliminated, by game-year.
That is, the first player to be eliminated — if he is the only player eliminated after that
has an elimination order of 1, and that of the second such player to be eliminated is 2.
When more than one player is eliminated during the same game-year, the elimination order of all such players is the
average of the elimination orders that they would have had if eliminated in different years. For example, if the
third and fourth players to be eliminated are eliminated after the same game-year, the elimination order for both
players is (3+4)/2, which is 3.5.
4.2. To Winning Players (WPs)
The point award made to a player who is either a sole victor (achieving either a true victory or having had the game
conceded to him) or who shares in a draw is:
420 – (sum of all points awarded to LPs)
+ (total SCs owned by WPs)
– (SCs owned by the player)
||(number of WPs)
4.3. Notes and Commentary
- In a solo victory:
- A solo victory scores higher after each elimination. This is intentional, as it indicates that the eventual victor
was able to falsely convince a greater number players of their eventual participation in a draw, and
then deny it to them, while dealing with the likely increased size and the closer cooperation of a
dwindling number of opponents.
- A victor who holds more than 18 centers receives no more reward than one who holds 18
(or who holds fewer but to whom a game is conceded).
- In a concession:
- An earlier concession scores higher than a later one.
- However, this is not true after 1910, since all conceding players then receive the maximum number
of points possible for an unsuccessful player (60), no matter how much longer the game might be prolonged; that
is, after 1910, the scoring system encourages concession to an obvious solo victor rather than unnecessary
prolonging of play.
- As a counterpoint to this, though, a player seeking a concession even after 1910 is incented,
at his own peril, to veto a concession to himself
in order to receive a higher score, if he is confident that one or more players can yet be eliminated without
putting his achievement at risk (but this incentive fades and disappears over time).
- In a draw:
- An earlier draw does not score higher than the same draw, agreed to later. That is, there is no reward
to continuing play after the only players remaining are those who will participate in a draw.
- The power(s) in the draw who have fewer supply centers are rewarded
(minimally) more points than those who have a greater number of supply centers.
This is intentional, and is meant to encourage eliminating opponents
to achieve a greater score, and to reward those players who, despite a small size, make themselves so integral to
a draw that they cannot be safely eliminated by the larger players.
- Concerning player ratings:
- The determination of ante points to be contributed by each player is calculated to act as a handicap, such that
the higher-ranked players put more of their points at risk than do the lower-ranked players in a game. In this
way, a top-ranked player will not gain many points by succeeding against a field of weaker players, but a low-ranked
player who achieves a successful result in a game in which higher-ranked players do not will see his rating
points well-rewarded from the contribution of the higher-ranked player(s).
- An approximate minimal rating exists at about -210 points.
Once a player has a rating that is below this number, he will actually be rewarded rating points simply for playing.
This is intentional.