ARMADA Year 2000 Regatta
Schedule and Rules


Welcome to the Regatta!

Thank you for coming to the Y2K ARMADA Regatta! This tournament was organized by the Association of Rocky Mountain Area Diplomacy Adversaries, and the fact that it is our first tournament may be all too apparent. With your help and suggestions, however (be sure to fill out the comments form!), the regatta will assume at least a humble place among the other regional U.S. Diplomacy tournaments.

To help kick us off properly, we're proud to have in attendance a few of the more recognizable names of the national hobby: Larry Peery, Edi Birsan, and Chris Martin! In fact, we've even convinced them to say a few words, and we hope you can make it to the scheduled lectures on Saturday afternoon.

Take a look at the rules -- we're using a unique playing system, one that should result in some exciting games. Remember, to qualify for most of the prizes, you'll need to participate in at least three of the four rounds of play. In addition to crowning the Rocky Mountain Champion, we will be awarding a bunch of other prizes on Sunday afternoon (and not all of them will go to the winners!). Best of all, we'll be having a lot of fun all weekend.

The organizing committee has worked hard to make the regatta a success, and they deserve a heap of thanks for their efforts. So if you run into Sean Roberts, Dave Scully, or Robert Steinke, smile while you stab them. For all their work, though, the success of the regatta is now out of their hands and in yours. Enjoy!


Merchandise!

ARMADA and ARMADA Regatta T-shirts and mousepads can be ordered from the tournament director to help defray the cost of the regatta. Your purchases will be greatly appreciated, and the prices are very reasonable.


Schedule

Friday 11 February
  • 6:00 P.M. Welcome and registration for all rounds.
  • 6:30 P.M. Orientation for new players.
  • 6:45 P.M. Registration for round 1 ends.
  • 7:00 P.M. Round 1.
Saturday 12 February
  • 7:45 A.M. Registration for round 2 ends.
  • 8:00 A.M. Round 2
  • 12:00 Noon until 4:00 P.M. Social time/organized luncheon (some round 2 games may still continue until 2 P.M., at which time those players join the fun)
  • 4:00 P.M. Lectures:
    • "Conventional Wisdom" by Chris Martin (1998 World Champion)
    • "Escalation Diplomacy and Unconventional Wisdom" by Edi Birsan
  • 6:45 P.M. Registration for round 3 ends.
  • 7:00 P.M. Round 3.
Sunday 13 February
  • 7:45 A.M. Registration for round 4 ends.
  • 8:00 A.M. Round 4.
  • 2:00 P.M. Awards Ceremony.


Regatta Rules

  1. Player Seeding
    The tournament director will assign players to specific tables in each round, and will assign each to a specific power.

  2. Game Format
    Each game will terminate:

  • Negotiation and Timing
    We're going to be moving pretty quickly! To allow a game to reach the final scheduled game-year in the six hours allowed for each round, two full game-years would have to be played in an hour! This will be difficult at the beginning of the game, but will become easier as the game goes along. Games are free to lag behind schedule in the early game, but all games must complete the first eight years of the game in four hours. In addition to announcing the time each fifteen minutes and the game-year that an on-schedule game should be entering at each half-hour interval, the tournament director will be monitoring the games to ensure that all games can conclude in the six-hour timeframe.

  • Scoring Sheets and Order Booklets
    Each game will be scored individually.


    Scoring System